![]() ![]() Enjoy two months of that and we'll see you in the arena! (As long as you're playing during Finnish work hours, which is the only time we play. By the way, have you seen the shop? Where you spend the gems? We've put most of the gold in there, you know. Here are the balance changes for our Magic Items Update CARD LIST The following cards are receiving balance changes this update. This meets the legal definition of MORE gold while still taking 24 months to amount to a single card upgrade. You may have noticed that we recently changed from balance changes every season to balance changes being included in our major game updates. We hear you! You want MORE gold! We've removed the remaining trade tokens from Trophy Road and Pass Royale, and replaced them with their gold equivalents. Laser Vision Attack Speed: 0.5 sec New Cards New Emotes We still think he's too easy to stop on offense, so we're giving him laser vision. Our intent with the last balance changes was to make Mega Knight amazing on offense against cycle cards while still retaining his amazing ability to stop every single counter-push in the game just by playing him defensively at the bridge. Final Balance Changes for August 2022 (Season 38) Major Elixir Golem rework, Mega Knight Buff, Fireball nerf and more. Maybe making it level 16 will help? That seemed to work for a lot of the other cards. Woops, the usage and win rates have only dropped since we reworked this card. It won't change any of the interactions you're used to such as Zappies, Mother Witch, and Flying Machine. (This Dragon Duo has higher WR and UR than Fireball in challenges) Reducing their damage will require 1 more hit to kill a Barbarian. But Skeleton Dragons’ high Win Rates and Use Rates suggest that a nerf is in order. Why are you all still using this card? Don't you have some other way to deal with defensive Zappies, Mother Witch, and Flying Machine? Just let them defend and then walk over to your side and kill them there! That's what we do and we're almost in Arena 12. Overall, the Clash Royale team is happy with this newly released card. A little boost to their damage should help. We're not seeing enough hogs in the arena - most of us were raised on pig farms so we have a high tolerance. Judging by the usage and win rates of Mirror, we hear you loud and clear - you LOVE Mirror! We thought it might be a little strong, but there's only two numbers on the card and if we move either of them the card will become irrelevant again. ![]() Wow! Your response to the Mirror changes has been amazing. As always, leave your feedback here and we'll tell you why we ignored it when we post the final update. Hey folks, we're here with an early preview of the changes coming this September to Clash Royale. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources READ MORE: Best Decks for Clash Royale Super Witch ChallengeĬlash Royale is now available for free on Android and iOS devices.Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion.Keep in mind that all the changes above are still in the work-in-progress phase, which means the numbers might be different when the developers finalize the changes. Having both Night Witch and Mother Witch buffed might finally increase their presence in the player decks as both cards have not been popular enough so far. Time to Invisible: 1.6s -> 1.8s (13% slower) Clash Royale Work-in-Progress Balance Changes for June 2022įirst Hit Time: 0.4s -> 0.3s (25% faster) ![]()
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